Class EditorInspector
A control used to edit properties of an object.
- Inheritance
-
EditorInspector
Remarks
This is the control that implements property editing in the editor's Settings dialogs, the Inspector dock, etc. To get the EditorInspector used in the editor's Inspector dock, use get_inspector.
EditorInspector will show properties in the same order as the array returned by get_property_list.
If a property's name is path-like (i.e. if it contains forward slashes), EditorInspector will create nested sections for "directories" along the path. For example, if a property is named highlighting/gdscript/node_path_color
, it will be shown as "Node Path Color" inside the "GDScript" section nested inside the "Highlighting" section.
If a property has @GlobalScope.PROPERTY_USAGE_GROUP usage, it will group subsequent properties whose name starts with the property's hint string. The group ends when a property does not start with that hint string or when a new group starts. An empty group name effectively ends the current group. EditorInspector will create a top-level section for each group. For example, if a property with group usage is named Collide With
and its hint string is collide_with_
, a subsequent collide_with_area
property will be shown as "Area" inside the "Collide With" section. There is also a special case: when the hint string contains the name of a property, that property is grouped too. This is mainly to help grouping properties like font
, font_color
and font_size
(using the hint string font_
).
If a property has @GlobalScope.PROPERTY_USAGE_SUBGROUP usage, a subgroup will be created in the same way as a group, and a second-level section will be created for each subgroup.
Note: Unlike sections created from path-like property names, EditorInspector won't capitalize the name for sections created from groups. So properties with group usage usually use capitalized names instead of snake_cased names.
Methods
edit(Object)
Shows the properties of the given object
in this inspector for editing. To clear the inspector, call this method with null
.
Note: If you want to edit an object in the editor's main inspector, use the edit_*
methods in EditorInterface instead.
void edit(Object object)
Parameters
object
Object
get_edited_object
Returns the object currently selected in this inspector.
Object get_edited_object
get_selected_path
Qualifiers: const
Gets the path of the currently selected property.
String get_selected_path
instantiate_property_editor(Object, int, String, int, String, int, bool)
Qualifiers: static
Creates a property editor that can be used by plugin UI to edit the specified property of an object
.
EditorProperty instantiate_property_editor(Object object, int type, String path, int hint, String hint_text, int usage, bool wide)
Parameters
Events
edited_object_changed
Emitted when the object being edited by the inspector has changed.
signal edited_object_changed
object_id_selected(int)
Emitted when the Edit button of an Object has been pressed in the inspector. This is mainly used in the remote scene tree Inspector.
signal object_id_selected(int id)
Parameters
id
int
property_deleted(String)
Emitted when a property is removed from the inspector.
signal property_deleted(String property)
Parameters
property
String
property_edited(String)
Emitted when a property is edited in the inspector.
signal property_edited(String property)
Parameters
property
String
property_keyed(String, Variant, bool)
Emitted when a property is keyed in the inspector. Properties can be keyed by clicking the "key" icon next to a property when the Animation panel is toggled.
signal property_keyed(String property, Variant value, bool advance)
Parameters
property_selected(String)
Emitted when a property is selected in the inspector.
signal property_selected(String property)
Parameters
property
String
property_toggled(String, bool)
Emitted when a boolean property is toggled in the inspector.
Note: This signal is never emitted if the internal autoclear
property enabled. Since this property is always enabled in the editor inspector, this signal is never emitted by the editor itself.
signal property_toggled(String property, bool checked)
Parameters
resource_selected(Resource, String)
Emitted when a resource is selected in the inspector.
signal resource_selected(Resource resource, String path)
Parameters
restart_requested
Emitted when a property that requires a restart to be applied is edited in the inspector. This is only used in the Project Settings and Editor Settings.
signal restart_requested