Table of Contents

Class CameraServer

Server keeping track of different cameras accessible in Godot.

Inheritance
CameraServer

Remarks

The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.

It is notably used to provide AR modules with a video feed from the camera.

Note: This class is currently only implemented on Linux, macOS, and iOS. On other platforms no CameraFeeds will be available. To get a CameraFeed on iOS, the camera plugin from godot-ios-plugins is required.

Methods

add_feed(CameraFeed)

Adds the camera feed to the camera server.

void add_feed(CameraFeed feed)

Parameters

feed CameraFeed

feeds

Returns an array of CameraFeeds.

CameraFeed[] feeds

get_feed(int)

Returns the CameraFeed corresponding to the camera with the given index.

CameraFeed get_feed(int index)

Parameters

index int

get_feed_count

Returns the number of CameraFeeds registered.

int get_feed_count

remove_feed(CameraFeed)

Removes the specified camera feed.

void remove_feed(CameraFeed feed)

Parameters

feed CameraFeed

Events

camera_feed_added(int)

Emitted when a CameraFeed is added (e.g. a webcam is plugged in).

signal camera_feed_added(int id)

Parameters

id int

camera_feed_removed(int)

Emitted when a CameraFeed is removed (e.g. a webcam is unplugged).

signal camera_feed_removed(int id)

Parameters

id int