Table of Contents

Class BoneMap

Describes a mapping of bone names for retargeting Skeleton3D into common names defined by a SkeletonProfile.

Inheritance
BoneMap

Remarks

This class contains a dictionary that uses a list of bone names in SkeletonProfile as key names.

By assigning the actual Skeleton3D bone name as the key value, it maps the Skeleton3D to the SkeletonProfile.

See Also

Properties

profile

A SkeletonProfile of the mapping target. Key names in the BoneMap are synchronized with it.

var profile : SkeletonProfile

Property Value

SkeletonProfile

Remarks

Methods

find_profile_bone_name(StringName)

Qualifiers: const

Returns a profile bone name having skeleton_bone_name. If not found, an empty StringName will be returned.

In the retargeting process, the returned bone name is the bone name of the target skeleton.

StringName find_profile_bone_name(StringName skeleton_bone_name)

Parameters

skeleton_bone_name StringName

get_skeleton_bone_name(StringName)

Qualifiers: const

Returns a skeleton bone name is mapped to profile_bone_name.

In the retargeting process, the returned bone name is the bone name of the source skeleton.

StringName get_skeleton_bone_name(StringName profile_bone_name)

Parameters

profile_bone_name StringName

set_skeleton_bone_name(StringName, StringName)

Maps a skeleton bone name to profile_bone_name.

In the retargeting process, the setting bone name is the bone name of the source skeleton.

void set_skeleton_bone_name(StringName profile_bone_name, StringName skeleton_bone_name)

Parameters

profile_bone_name StringName
skeleton_bone_name StringName

Events

bone_map_updated

This signal is emitted when change the key value in the BoneMap. This is used to validate mapping and to update BoneMap editor.

signal bone_map_updated

profile_updated

This signal is emitted when change the value in profile or change the reference of profile. This is used to update key names in the BoneMap and to redraw the BoneMap editor.

signal profile_updated