Table of Contents

Class AnimationNodeTimeSeek

A time-seeking animation node used in AnimationTree.

Inheritance
AnimationNodeTimeSeek

Remarks

This animation node can be used to cause a seek command to happen to any sub-children of the animation graph. Use to play an Animation from the start or a certain playback position inside the AnimationNodeBlendTree.

After setting the time and changing the animation playback, the time seek node automatically goes into sleep mode on the next process frame by setting its seek_request value to -1.0.

# Play child animation from the start.
animation_tree.set("parameters/TimeSeek/seek_request", 0.0)
# Alternative syntax (same result as above).
animation_tree["parameters/TimeSeek/seek_request"] = 0.0

# Play child animation from 12 second timestamp.
animation_tree.set("parameters/TimeSeek/seek_request", 12.0)
# Alternative syntax (same result as above).
animation_tree["parameters/TimeSeek/seek_request"] = 12.0

See Also

Properties

explicit_elapse

If true, some processes are executed to handle keys between seeks, such as calculating root motion and finding the nearest discrete key.

var explicit_elapse : bool = true

Property Value

bool

Remarks

  • void set_explicit_elapse(bool value)
  • bool is_explicit_elapse