Table of Contents

Class AnimationNodeSync

Base class for AnimationNodes with multiple input ports that must be synchronized.

Inheritance
AnimationNodeSync
Derived

Remarks

An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an AnimationTree.

See Also

Properties

sync

If false, the blended animations' frame are stopped when the blend value is 0.

If true, forcing the blended animations to advance frame.

var sync : bool = false

Property Value

bool

Remarks

  • void set_use_sync(bool value)
  • bool is_using_sync